Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities

Authors

  • Alphadio Kouyate Universiti Geomatika Malaysia
  • Noor Asiah Rashid Universiti Geomatika Malaysia
  • Fatima Ahmed Mohamed Universiti Geomatika Malaysia

DOI:

https://doi.org/10.61453/INTIj.202516

Keywords:

Gamification, Reward System, Extracurricular activities, Student Engagement, Higher Education

Abstract

Gamification is a recent trend that seeks to raise people's motivation, involvement, engagement, and loyalty. It began as a marketing tool but has now expanded to several fields where public participation is crucial. Inspired by the widespread usage of video games, gamification seeks to increase game-like engagement by leveraging the game’s qualities in non-gaming situations. This study aims to highlight the research and knowledge regarding the use of gamification as a strategy to promote and enhance student engagement in higher education for extracurricular activities. The method used for this paper reviews general literature, which focuses on gamification and reward systems for enhancing student involvement in extracurricular activities. The conceptual findings suggest there is tremendous potential in gamification as a reward system for enhancing student involvement in extracurricular activities.

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Published

2025-06-26

How to Cite

Kouyate, A., Rashid, N. A., & Ahmed Mohamed, F. (2025). Gamification and Reward Systems for Enhancing Student Involvement in Extracurricular Activities at Universities. INTI Journal, 2025(2), 1–10. https://doi.org/10.61453/INTIj.202516

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Articles